Writing Server and Network Code for Your Online Game
Building online game servers is harder than most teams expect. These GDC notes cover the mistakes that bite first.
Building online game servers is harder than most teams expect. These GDC notes cover the mistakes that bite first.
Windows firewall rules in installers are more painful than they should be. This is the low-code workaround that saved the day.
One mismatched `new()` can turn a clean C++ app into a memory-corruption nightmare. This is the trap and how to avoid it.
One small rate-limiting change can stop a service meltdown before it starts. This is the reliability fix worth stealing.
The SQL stored procedure update trick everyone uses can quietly break production. Here's the safer pattern that avoids the outage.