About me
I'm Patrick Wyatt, a lifelong game developer, designer, and player. I live near Seattle Washington, USA, and this is my blog.
My game programming includes networking & multiplayer, graphics, user interface, AI, path-finding, sound & music, asset pipelines, build servers, installers, game services, authentication, presence, matchmaking, tournaments, chat, databases, caching, logging, metrics, monitoring, alerting, analytics, ecommerce, billing, anti-fraud, cryptography, deployment automation, game streaming, crash reporting, support tools, and more.
I've helped design the games I've created, and I'm especially proud to have designed and developed the user interface for the first multiplayer Real-Time Strategy game, Warcraft, which has since been copied by every RTS since.
Along with the design and engineering work, I've founded & managed successful game studios, developed & published four billion-dollar game franchises, and published two other billion-dollar game franchises.
I have a Bachelor of Science in Computer Science from UCLA, two sons, two daughters, and two cats.